Marching Cubes Triangle Order Problems, arrrr using a signed distance function

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Iterating Over Time

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13x13x13 cells

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Raytesting and Voxels, exploring possible cnc toolpath simulation

voxels! hur!

code

This code is pretty simple, it grabs the bounding box of the mesh, and walks through it x,y,z by the size of one voxel cell, then it fires a ray cast in all 6 axes from each of those positions, if anything is hit, it instances a cube at the hit location.

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Diablo Got Me In The Mood

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Zoom IN: Unity Scenes of our fabric intervention into the House With 3 Patios

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Newest Build

d to display data

x to clear the canvas

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Optimizations and bug fixing

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Take all drawn lines, after they’re created store them in a list of vector lines

When the eraser is activated, search through all vector lines in the array, then iterate all points in the point arrays.

If the distance between the point and the mouse is less than some value then

check if the item index in the array is odd, if it is odd then set it to vector.zero.
then set the index – 1 to vector.zero.

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Environment Sculpt

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