My hope for the final thesis review is to have a discussion surrounding the output models I present.
Their usefulness to designers, and other possibilities for creating provocative and meaningful feedback loops using my data sets.
I am hoping to prototype these systems before the review and to have them either in interactive states or as video recordings. If prototyping is impossible in the time left I will create mockup animations of the systems as designed.
I have been considering a few sets of models for output, each uses drawing state (light line, heavy line, hairy line) as the metric by which it changes behaviors.
One set of models is analytical, these systems would output information as a visualization. The information learned by drawing is explicitly revealed to the user graphically, numerically, the metrics of drawing are quantified and displayed, overlaid, translated into vector pieces and mapped.
Another set of models is Playful, my hypothesis is that by watching in realtime as the machine absorbs more and more of the drawing behavior of the user, this will inform the user of the actions they are taking, and the histories they are developing. The machines formal language is a product of the user’s drawing state, the patterns intrinsic to history of those states, and the forms the user draws.
The third set of models are Undefined, This system uses the action and behavior of the user to create another system entirely that evolves on its own. By drawing differently, the inputs to the second system are altered, and its composition shifts in response. I have imagined this system composed by a set of agents that correspond to different drawing actions. Depending on current drawing state, a different agent is generated. These agents have simple rules that govern their interactions with other agents. By watching these systems change in response to drawing, and discovering relationships between types of drawing and the outcomes between agents another language is a possibility.